Kurogane Hammer (Zelda) vs Emyks (Fox) GFs
Game 2 DL
9:00 slow platform drop, looks like
misinput. Strange Illusion Fox did.
8:58 not a good fade in, better just to
gain stage since he basically gave you it.
8:57 just take the hit & jump away, but
hey 4% because he got a bit greedy lol
8:55 bad NL. Weird AF Fair Fox did when
Dash Grab would be better. Crosses up to avoid punish
8:54 Dtilt is p terrible at this %, TA
Dsmash would do a more damage and would be safer on hit.
8:52 good not to use NL, but you don’t have
anywhere safe to land unless a potentially swaggy attempt at ledge cancelling.
His use of Nair might be to bait something out (which he did) but his attempt
of punishing it was terrible.
8:50 his slow reaction got him grabbed, on
DI away Bair >>>>>>>>>>>>> Nair from
Dthrow.
8:47 FW or TA Dsmash are better than roll
towards lol. Handed him the stage.
8:46 Dtilt would cover ground approach but
he prioritized stage over attacking you.
8:45 I liked Fox’s wait here just to see
whatever KH does (he has the stage to do such an action) but run-up grab or
crossup SHFF Nair/Bair would just be as good for either a direct punish or for
shield pressure. No punish on the DA though =/
8:44 his Jab would beat Zelda’s Dsmash,
don’t know why Fox went for Utilt unless he wanted to reverse. At least KH hit
Fox with something not Dtilt lol.
8:43 panic shield, but this Fox does
nothing forever and gets DA’d LMAO. Run and gun or anything else would be
better than nothing at all.
8:40 when Fox lasers at this distance just
take the damage and grab him lol. Fthrow puts him offstage but Phantom is
useless on Fox.
8:35 Phantom lag too much for a grab, the
Fox learned his lesson before. A single foxtrot would put on the same amount of
pressure without the commitment of a run, meaning you could potentially
read/react his options. This Fox seems to dislike confrontation so far.
8:32 unlucky footstool jump, messes up
whiff punish attempt.
8:31 I like the NL and the follow-up
techchase
8:28 lol DA. Lol Fsmash. Why you didn’t get
punished for the Fsmash is beyond me.
8:25 spaced too far away for Fsmash to hit,
but ledge hop Dair is a very strange option.
8:22 phantom edgeguards shouldn’t work on
Fox but OK I guess, DF is too slow/Phantom doesn’t too enough hitstun or
knockback for it to be threatening.
8:19 I like the idea but Dtilt is better
than Dsmash here as Dtilt lingers and can combo into Uair for the kill at this
point.
8:15 you need to go out for the edgeguards
against Fox if he goes for Fire Fox. Dtilt would cover his ledge grab. The
Dsmash might work against that angle if it was closer
8:10 lol SD. FW in place would hit Fox and
kill him for his very questionable Dair. That space he covered with the DJ would
be escapable with a roll away.
8:05 gross Bair attempt. He seemed to be
expecting something like that hence his shield
8:04 Tomahawk would be p cool here,
might’ve took the stock as well since Fox seems a bit nervous by putting up his
shield more when Zelda is near by.
8:03 DA stuffs KH’s jump. When this Fox
runs in he always DAs and never grabs so shielding would good play.
8:02 Fox misses techchase opportunity
8:00 Fair? Fox shields again when Zelda is
near by
7:57 second time 2 Utilts then shields.
Zelda ADs so gets grabbed. Not the best DI IIRC.
7:52 Fox Runs & Guns. Just gotta take
it if you’re close by him. Interesting use of Illusion. He seems to be picking
up the speed.
7:50 bad Fsmash, gets Dair’d but misses
followup
7:47 good Usmash to catch empty DJ. Looks
like he was trying to reach the top platform but barely misses it and doesn’t
react to it in time.
7:40 only thing you could do here if you
haven’t went to the side platform during his I-frames.
7:39 bad DJ, leaves Zelda open for
punishment upon landing. Fox still seems afraid to be near her and holds his
shield til she’s a good bit away from him. Tomahawk grab
Bad Nair as well.
7:36 lasers in bad spot.
7:33 miss tech. Could be much worse. Good
escape via the platforms
7:28 bad NL
7:25 Zelda needs to be getting as much as
she can from grabs. Phantom was dumb
7:21 questionable Fsmash. This Fox likes to
Illusion from the ledge.
7:18 unfortunate spotdodge. Should’ve been
an Usmash punish.
7:13 gets hit for not staying on top
platform
7:11 both players being dumb
7:06 questionable Illusion but it hits
6:58 bad phantom, perfect chance for laser
damage and possible reflect
6:55 bad punish on DA, could’ve been a
stock. The DA was also p terrible.
6:52 Usmash punish landing. Going to ledge
>
6:47 Fox stops in the corner, which gives
Zelda a free grab. Fthrow if one feels confident in their edgeguards. Beautiful
Dair read on Illusion to get onstage but messes up afterwards, letting Fox
recover. Drop NL or sweetspot LK would get him pineapple while Dair could
either kill him outright or require a footstool that is guaranteed afterwards.
6:42 bad Fsmash
6:39 bad rolls
6:34 miss grab opportunity
6:33 bad Dsmash
6:29 bad Dair, just land first then think
about hitting him
6:28 Fox missed techchase opportunity
6:22 Fsmash catches a terrible Fair
lol walk
6:19 no need to go after Fox
6:17 desperate
6:15 bad AD timing
Stocks
- Usmash to catch landing
Stocks Lost
- FW SD
- Usmash covering landing
- Uair catches bad AD timing
Notes
- Gotta be aggressive with those
edgeguards. A Fox that has to use Fire Fox should be dead against Zelda.
- Gotta ignore lasers unless you
have a platform nearby to escape to. However, all but one time that he used
them they could’ve been punishable if you didn’t hold shield.
- Zelda needs to be getting those
grabs in this MU, and be getting as much as she can from them
- Phantom is useless against Fox
lol